How to tune spawn rates for player count in Rust
Type spawn.player_base 50 in the server console so the spawn system treats 50 players as its baseline when scaling spawn rates. Default is 100.
spawn.player_base
Sets the player count the spawn system treats as the baseline when scaling spawn rates.
spawn.player_base <players> Examples
spawn.player_base 50 Scale spawns for a 50-player server.
Arguments
playersRequired- Baseline player count. Default 100.
What it does
Spawn group rates start scaling with spawn.player_scale once the player count passes this baseline. Lower it on smaller servers so scaling kicks in earlier.
The game's own description: Base player count used when computing population spawn rates; below this value player_scale group rates are not yet applied
Run it on your server
Type it in the server console or send it over RCON; admins can also use the F1 console in game. To keep a setting, run server.writecfg after changing it, or put it on the launch line as +name value.
Your own
game server.
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