How to make NPCs ignore players in Rust
Type ai.ignoreplayers True in the server console and NPCs and animals stop targeting anyone. ai.ignoreplayers False turns it back.
ai.ignoreplayers
Toggles whether NPCs and animals ignore players completely.
ai.ignoreplayers <True|False> Examples
ai.ignoreplayers True NPCs leave players alone.
Values
| Value | What it does |
|---|---|
| True | AI ignores players |
| FalseDefault | AI reacts to players |
Arguments
stateRequired- True to make AI ignore players.
What it does
With it on, AI will not target or react to anyone. Handy when building or testing near monuments.
The game's own description: When enabled, AI entities ignore player presence and will not target or react to players; useful for building/testing without NPC interference
Good to know
ai.addignoreplayerignores just one player instead.
Run it on your server
Type it in the server console or send it over RCON; admins can also use the F1 console in game. To keep a setting, run server.writecfg after changing it, or put it on the launch line as +name value.
Your own
game server.
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