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How to scale spawns with players online in Rust

Type spawn.player_scale 3 in the server console so spawn group rates grow more strongly as more players come online. Default is 2.

spawn.player_scale

Sets how strongly spawn group rates grow with the number of players online.

spawn.player_scale <multiplier>

Examples

spawn.player_scale 3

Stronger scaling with player count.

Arguments

multiplierRequired
Default 2.

What it does

Higher values make more group spawns happen as the server fills up, relative to spawn.player_base.

The game's own description: Multiplier applied to group spawn rates based on current player count relative to player_base; higher values cause more group spawns as the server fills up

Run it on your server

Type it in the server console or send it over RCON; admins can also use the F1 console in game. To keep a setting, run server.writecfg after changing it, or put it on the launch line as +name value.

Your own
game server.

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