How to scale spawns with players online in Rust
Type spawn.player_scale 3 in the server console so spawn group rates grow more strongly as more players come online. Default is 2.
spawn.player_scale
Sets how strongly spawn group rates grow with the number of players online.
spawn.player_scale <multiplier> Examples
spawn.player_scale 3 Stronger scaling with player count.
Arguments
multiplierRequired- Default 2.
What it does
Higher values make more group spawns happen as the server fills up, relative to spawn.player_base.
The game's own description: Multiplier applied to group spawn rates based on current player count relative to player_base; higher values cause more group spawns as the server fills up
Run it on your server
Type it in the server console or send it over RCON; admins can also use the F1 console in game. To keep a setting, run server.writecfg after changing it, or put it on the launch line as +name value.
Your own
game server.
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