How to change the map seed in Rust
Add +server.seed 1337 to the server's launch options to generate a different procedural map. Each seed and world size pair makes its own map.
server.seed
Sets the seed for procedural map generation; each seed and size pair makes a different map.
+server.seed <number> Examples
+server.seed 1337 Generate the map for seed 1337.
+server.seed 12345 +server.worldsize 3500 Seed and size together.
Arguments
numberRequired- Whole number used as the generation seed.
What it does
The same seed and world size always produce the same map, so you can preview candidates on map sites before a wipe. Set it on the launch line; a new seed means a new map and therefore a map wipe.
The game's own description: Seed value used for procedural world generation; changing this produces a completely different map layout
Run it on your server
Type it in the server console or send it over RCON; admins can also use the F1 console in game. To keep a setting, run server.writecfg after changing it, or put it on the launch line as +name value.
Your own
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