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pool.enabled

Toggles object pooling, which reuses objects instead of creating new ones.

pool.enabled <True|False>

Examples

pool.enabled True

Default, pooling on.

Values

ValueWhat it does
TrueDefault Pooling on
False Pooling off

Arguments

stateRequired
True to use pooling.

What it does

Pooling reduces memory churn and stutter. Leave it on unless you are troubleshooting.

The game's own description: When enabled, this system is globally active; disable to deactivate the system for the current session

Run it on your server

Type it in the server console or send it over RCON; admins can also use the F1 console in game. To keep a setting, run server.writecfg after changing it, or put it on the launch line as +name value.

Your own
game server.

CS2, Minecraft, Palworld and more, from $0.03 an hour.