pool.enabled
Toggles object pooling, which reuses objects instead of creating new ones.
pool.enabled <True|False> Examples
pool.enabled True Default, pooling on.
Values
| Value | What it does |
|---|---|
| TrueDefault | Pooling on |
| False | Pooling off |
Arguments
stateRequired- True to use pooling.
What it does
Pooling reduces memory churn and stutter. Leave it on unless you are troubleshooting.
The game's own description: When enabled, this system is globally active; disable to deactivate the system for the current session
Run it on your server
Type it in the server console or send it over RCON; admins can also use the F1 console in game. To keep a setting, run server.writecfg after changing it, or put it on the launch line as +name value.
Your own
game server.
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