How to turn off melee random crits in TF2
Type tf_weapon_criticals_melee 0 in the server console to stop melee random crits. 2 keeps them even with tf_weapon_criticals 0.
tf_weapon_criticals_melee
Controls random crits for melee weapons separately from other weapons.
tf_weapon_criticals_melee <0|1|2> Examples
tf_weapon_criticals_melee 0 No random melee crits.
Values
| Value | What it does |
|---|---|
| 0 | Melee never randomly crits |
| 1Default | Follows tf_weapon_criticals |
| 2 | Melee can always randomly crit |
Arguments
modeRequired- 0 never, 1 follow tf_weapon_criticals, 2 always.
What it does
0 stops melee random crits. 1 lets melee random crit only when tf_weapon_criticals is on. 2 lets melee random crit even when random crits are off for everything else.
The game's own description: Controls random crits for melee weapons. 0 - Melee weapons do not randomly crit. 1 - Melee weapons can randomly crit only if tf_weapon_criticals is also enabled. 2 - Melee weapons can always randomly crit regardless of the tf_weapon_criticals setting.
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to tf/cfg/server.cfg. New to this? Start a TF2 server first.
Your own
TF2 server.
From $0.03 an hour, only while it runs. New accounts get 6 free tokens.