How to turn off random damage spread in TF2
Type tf_damage_disablespread 1 in the server console so every hit deals its base damage with no random variation.
tf_damage_disablespread
Toggles the random damage spread on all player damage. 1 removes the randomness.
tf_damage_disablespread <0|1> Examples
tf_damage_disablespread 1 Consistent damage.
Values
| Value | What it does |
|---|---|
| 0 | Random damage spread on |
| 1Default | Random damage spread off |
Arguments
0|1Required- 1 disables the random damage spread.
What it does
Normally damage varies slightly from hit to hit. With this set to 1, hits deal their base damage every time. Competitive configs keep it at 1.
The game's own description: Toggles the random damage spread applied to all player damage.
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to tf/cfg/server.cfg. New to this? Start a TF2 server first.
Your own
TF2 server.
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