How to turn on fixed weapon spread in TF2
Type tf_use_fixed_weaponspreads 1 in the server console so shotguns and scatterguns fire the same pellet pattern every shot.
tf_use_fixed_weaponspreads
Toggles fixed pellet spread for shotguns and scatterguns instead of a random pattern.
tf_use_fixed_weaponspreads <0|1> Examples
tf_use_fixed_weaponspreads 1 Fixed shotgun spread.
Values
| Value | What it does |
|---|---|
| 0Default | Off |
| 1 | On |
Arguments
0|1Required- 1 uses a fixed pattern.
What it does
With it on, weapons that fire several pellets use the same spread pattern every shot, which makes damage more predictable. Competitive servers turn it on.
The game's own description: If set to 1, weapons that fire multiple pellets per shot will use a non-random pellet distribution.
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to tf/cfg/server.cfg. New to this? Start a TF2 server first.
Your own
TF2 server.
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