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/SLASHPLAY

How to set a mercy rule in TF2

Type mp_windifference 3 in the server console to end the map once a team leads by 3 round wins. 0 turns it off.

mp_windifference

Sets a score lead that ends the map early when one team gets that far ahead. 0 turns it off.

mp_windifference <wins>

Examples

mp_windifference 3

End the map once a team is three rounds ahead.

Arguments

winsRequired
Round-win lead that ends the map. 0 disables it.

What it does

If one team leads the other by this many round wins, the server ends the map. It is a mercy rule for unbalanced games. Use mp_windifference_min to require a minimum score before the rule kicks in.

The game's own description: Score difference between teams before server changes maps

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to tf/cfg/server.cfg. New to this? Start a TF2 server first.

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