How to set a mercy rule in TF2
Type mp_windifference 3 in the server console to end the map once a team leads by 3 round wins. 0 turns it off.
mp_windifference
Sets a score lead that ends the map early when one team gets that far ahead. 0 turns it off.
mp_windifference <wins> Examples
mp_windifference 3 End the map once a team is three rounds ahead.
Arguments
winsRequired- Round-win lead that ends the map. 0 disables it.
What it does
If one team leads the other by this many round wins, the server ends the map. It is a mercy rule for unbalanced games. Use mp_windifference_min to require a minimum score before the rule kicks in.
The game's own description: Score difference between teams before server changes maps
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to tf/cfg/server.cfg. New to this? Start a TF2 server first.
Your own
TF2 server.
From $0.03 an hour, only while it runs. New accounts get 6 free tokens.