How to set the number of rounds in TF2
Type mp_maxrounds 2 in the server console to change map after 2 rounds. 0 means no round limit.
mp_maxrounds
Sets the maximum number of rounds played before the server changes map. 0 means no round limit.
mp_maxrounds <rounds> Examples
mp_maxrounds 2 Two rounds per map, enough for each team to attack once in stopwatch-style play.
mp_maxrounds 0 Remove the round limit.
Arguments
roundsRequired- Number of rounds per map. 0 disables the limit.
What it does
Counts completed rounds and switches to the next map once the count is reached. It works alongside mp_timelimit and mp_winlimit: whichever limit is hit first ends the map. Useful on payload and attack/defend servers where you want a fixed number of rounds.
The game's own description: max number of rounds to play before server changes maps
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to tf/cfg/server.cfg. New to this? Start a TF2 server first.
Your own
TF2 server.
From $0.03 an hour, only while it runs. New accounts get 6 free tokens.