How to end the match when time runs out in TF2
Type mp_match_end_at_timelimit 1 in the server console so the match ends the moment mp_timelimit hits zero instead of finishing the round.
mp_match_end_at_timelimit
Toggles whether the match ends the moment the time limit runs out instead of waiting for the current round to finish.
mp_match_end_at_timelimit <0|1> Examples
mp_match_end_at_timelimit 1 Stop the match as soon as the map timer reaches zero.
Values
| Value | What it does |
|---|---|
| 0Default | Finish the current round first |
| 1 | End immediately at the time limit |
Arguments
0|1Required- 1 ends the match exactly at the time limit.
What it does
By default TF2 lets the current round finish after mp_timelimit expires. With this set to 1 the match ends as soon as the map timer hits zero. Competitive leagues usually turn it on so matches finish on time.
The game's own description: Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to tf/cfg/server.cfg. New to this? Start a TF2 server first.
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