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How to set the interp ratio in TF2

Type cl_interp_ratio 1 in your game console for the lowest delay on a stable connection. Use 2 if you lose packets.

cl_interp_ratio

Sets interpolation as a multiple of the update interval. The delay is cl_interp_ratio divided by cl_updaterate.

cl_interp_ratio <ratio>

Examples

cl_interp_ratio 1

Low delay on a good connection.

cl_interp_ratio 2

More cushion for packet loss.

Arguments

ratioRequired
Interpolation ratio, usually 1 or 2.

What it does

1 gives the lowest delay on a stable connection, 2 is safer when packets are lost. The server can restrict the value with sv_client_min_interp_ratio and sv_client_max_interp_ratio.

The game's own description: Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).

Good to know

  • Cannot be changed while connected.

Use it in your game

Type it in your own game console: turn on the developer console in the game's settings, then press the key under Esc. To keep it, put the line in tf/cfg/autoexec.cfg.

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