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How to change server tickrate in Rust

Add +server.tickrate 30 to the server's launch options to run 30 simulation ticks per second. Default is 10.

server.tickrate

Sets how many simulation ticks per second the server runs.

server.tickrate <ticks>

Examples

+server.tickrate 10

Default tick rate on the launch line.

Arguments

ticksRequired
Ticks per second.

What it does

Higher tick rates make the server react more often at the cost of CPU. The default in this build is 10; most servers leave it there. Changes are best made on the launch line.

The game's own description: Number of server simulation ticks per second; higher values improve responsiveness but increase CPU usage

Run it on your server

Type it in the server console or send it over RCON; admins can also use the F1 console in game. To keep a setting, run server.writecfg after changing it, or put it on the launch line as +name value.

Your own
game server.

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