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How to change the auto save interval in Rust

Type server.saveinterval 300 in the server console so the world saves every 5 minutes. Default is 600 seconds.

server.saveinterval

Sets how often, in seconds, the server automatically saves the world to disk.

server.saveinterval <seconds>

Examples

server.saveinterval 300

Save every 5 minutes.

server.saveinterval 600

Back to the default 10 minutes.

Arguments

secondsRequired
Time between autosaves.

What it does

Each autosave writes the map state to the save file, so a crash loses at most this much progress. Saves on busy or large maps can cause a short hitch, which is why very short intervals are rarely used. The default in this build is 600 seconds (10 minutes).

The game's own description: How often (in seconds) the server automatically saves the game world to disk; default is every 600 seconds (10 minutes)

Good to know

  • Use server.save for an immediate save, for example before a restart.

Run it on your server

Type it in the server console or send it over RCON; admins can also use the F1 console in game. To keep a setting, run server.writecfg after changing it, or put it on the launch line as +name value.

Your own
game server.

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