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How to make a Rust server PvE

Type server.pve True in the server console so players can no longer damage other players. False brings PvP back.

server.pve

Toggles PvE mode, in which players cannot damage other players.

server.pve <True|False>

Examples

server.pve True

Turn on PvE mode.

+server.pve true

Start the server in PvE mode.

Values

ValueWhat it does
True PvE, players cannot hurt each other
FalseDefault Normal PvP

Arguments

stateRequired
True for PvE, False for normal PvP.

What it does

With PvE on, player versus player damage is blocked, while NPCs, animals and the environment can still kill players. Many owners pair it with the pve server tag so the browser shows it correctly. Raiding rules and decay still need their own settings.

The game's own description: Enables PvE mode , players cannot damage other players; they can still be killed by NPCs and the environment

Good to know

Run it on your server

Type it in the server console or send it over RCON; admins can also use the F1 console in game. To keep a setting, run server.writecfg after changing it, or put it on the launch line as +name value.

Your own
game server.

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