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How to turn on fog of war in Rust

Type server.fogofwar True in the server console so the map stays covered until players explore it.

server.fogofwar

Toggles fog of war, which keeps the map covered until players explore it.

server.fogofwar <True|False>

Examples

server.fogofwar True

Map is revealed by exploring.

Values

ValueWhat it does
True Map hidden until explored
FalseDefault Full map visible

Arguments

stateRequired
True to cover the map.

What it does

With it on, each player only sees the parts of the map they have been close to. The revealed radius is set by server.fogofwarrevealsize.

The game's own description: Should the in-game map be covered by a fog of war

Run it on your server

Type it in the server console or send it over RCON; admins can also use the F1 console in game. To keep a setting, run server.writecfg after changing it, or put it on the launch line as +name value.

Your own
game server.

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