How to turn on fog of war in Rust
Type server.fogofwar True in the server console so the map stays covered until players explore it.
server.fogofwar
Toggles fog of war, which keeps the map covered until players explore it.
server.fogofwar <True|False> Examples
server.fogofwar True Map is revealed by exploring.
Values
| Value | What it does |
|---|---|
| True | Map hidden until explored |
| FalseDefault | Full map visible |
Arguments
stateRequired- True to cover the map.
What it does
With it on, each player only sees the parts of the map they have been close to. The revealed radius is set by server.fogofwarrevealsize.
The game's own description: Should the in-game map be covered by a fog of war
Run it on your server
Type it in the server console or send it over RCON; admins can also use the F1 console in game. To keep a setting, run server.writecfg after changing it, or put it on the launch line as +name value.
Your own
game server.
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