How to change how fast bases heal in Rust
Type decay.upkeep_heal_scale 2 in the server console so protected building blocks heal back twice as fast as they would decay. 1 is normal.
decay.upkeep_heal_scale
Sets how fast protected objects heal back up; 1 heals at the rate they would decay.
decay.upkeep_heal_scale <multiplier> Examples
decay.upkeep_heal_scale 2 Protected buildings heal twice as fast.
Arguments
multiplierRequired- 1 = same speed as decay.
What it does
When upkeep is paid, damaged blocks slowly regain health. Raise it for faster repairs, set it to 0 to stop healing.
The game's own description: Scale at which objects heal when upkeep conditions are met, default of 1 is same rate at which they decay
Run it on your server
Type it in the server console or send it over RCON; admins can also use the F1 console in game. To keep a setting, run server.writecfg after changing it, or put it on the launch line as +name value.
Your own
game server.
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