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How to change how fast bases heal in Rust

Type decay.upkeep_heal_scale 2 in the server console so protected building blocks heal back twice as fast as they would decay. 1 is normal.

decay.upkeep_heal_scale

Sets how fast protected objects heal back up; 1 heals at the rate they would decay.

decay.upkeep_heal_scale <multiplier>

Examples

decay.upkeep_heal_scale 2

Protected buildings heal twice as fast.

Arguments

multiplierRequired
1 = same speed as decay.

What it does

When upkeep is paid, damaged blocks slowly regain health. Raise it for faster repairs, set it to 0 to stop healing.

The game's own description: Scale at which objects heal when upkeep conditions are met, default of 1 is same rate at which they decay

Run it on your server

Type it in the server console or send it over RCON; admins can also use the F1 console in game. To keep a setting, run server.writecfg after changing it, or put it on the launch line as +name value.

Your own
game server.

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