How to freeze all NPCs and animals in Rust
Type ai.think False in the server console and every NPC and animal freezes in place. ai.think True brings them back to life.
ai.think
Toggles AI decision making; with it off, all NPCs and animals freeze in place.
ai.think <True|False> Examples
ai.think False Freeze all AI.
Values
| Value | What it does |
|---|---|
| TrueDefault | AI thinks normally |
| False | All AI frozen |
Arguments
stateRequired- True for normal AI.
What it does
A quick way to pause every NPC brain, for example while building an event area or tracking down a performance problem. Entities stay in the world.
The game's own description: When enabled, AI entities run their brain Think() logic each tick; disable to freeze all AI decision-making while leaving entities in place
Run it on your server
Type it in the server console or send it over RCON; admins can also use the F1 console in game. To keep a setting, run server.writecfg after changing it, or put it on the launch line as +name value.
Your own
game server.
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