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How to change NPC health in Rust

Type ai.npchealthmultiplier 1.5 in the server console to give every NPC 50% more health. 1 is normal, 2 doubles it.

ai.npchealthmultiplier

Scales the health of all NPCs: 1 is normal, 2 doubles it.

ai.npchealthmultiplier <multiplier>

Examples

ai.npchealthmultiplier 1.5

NPCs are 50% tougher.

Arguments

multiplierRequired
1 = normal health.

What it does

A simple difficulty knob for monuments and events.

The game's own description: Global health multiplier applied to all NPCs; 1.0 = normal, 2.0 = double health; useful for difficulty scaling without modifying individual NPC prefabs

Run it on your server

Type it in the server console or send it over RCON; admins can also use the F1 console in game. To keep a setting, run server.writecfg after changing it, or put it on the launch line as +name value.

Your own
game server.

CS2, Minecraft, Palworld and more, from $0.03 an hour.