How to change NPC health in Rust
Type ai.npchealthmultiplier 1.5 in the server console to give every NPC 50% more health. 1 is normal, 2 doubles it.
ai.npchealthmultiplier
Scales the health of all NPCs: 1 is normal, 2 doubles it.
ai.npchealthmultiplier <multiplier> Examples
ai.npchealthmultiplier 1.5 NPCs are 50% tougher.
Arguments
multiplierRequired- 1 = normal health.
What it does
A simple difficulty knob for monuments and events.
The game's own description: Global health multiplier applied to all NPCs; 1.0 = normal, 2.0 = double health; useful for difficulty scaling without modifying individual NPC prefabs
Run it on your server
Type it in the server console or send it over RCON; admins can also use the F1 console in game. To keep a setting, run server.writecfg after changing it, or put it on the launch line as +name value.
Your own
game server.
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