How to change patrol heli damage in Rust
Type heli.bulletdamagescale 0.5 in the server console to halve the damage of the patrol helicopter's guns. 1 is normal.
heli.bulletdamagescale
Scales the damage of the patrol helicopter's guns: 1 is normal, 2 doubles it.
heli.bulletdamagescale <multiplier> Examples
heli.bulletdamagescale 0.5 Helicopter guns do half damage.
Arguments
multiplierRequired- 1 = normal damage.
What it does
Lower it to make the helicopter easier for small groups.
The game's own description: Multiplier applied to all bullet damage dealt by the patrol helicopter; 1.0 = normal, 2.0 = double damage
Run it on your server
Type it in the server console or send it over RCON; admins can also use the F1 console in game. To keep a setting, run server.writecfg after changing it, or put it on the launch line as +name value.
Your own
game server.
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