How to change flag captures to win in TF2
Type tf_flag_caps_per_round 5 in the server console so a team needs 5 flag captures to win a CTF round. 0 removes the limit.
tf_flag_caps_per_round
Sets how many flag captures win a round on Capture the Flag and PASS Time maps.
tf_flag_caps_per_round <captures> Examples
tf_flag_caps_per_round 5 Longer CTF rounds.
Arguments
capturesRequired- Captures needed. 0 disables the limit.
What it does
The first team to capture this many times wins the round. Set it to 0 to disable the capture limit so rounds only end on time.
The game's own description: Number of captures per round on CTF and PASS Time maps. Set to 0 to disable.
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to tf/cfg/server.cfg. New to this? Start a TF2 server first.
Your own
TF2 server.
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