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/SLASHPLAY

How to change flag captures to win in TF2

Type tf_flag_caps_per_round 5 in the server console so a team needs 5 flag captures to win a CTF round. 0 removes the limit.

tf_flag_caps_per_round

Sets how many flag captures win a round on Capture the Flag and PASS Time maps.

tf_flag_caps_per_round <captures>

Examples

tf_flag_caps_per_round 5

Longer CTF rounds.

Arguments

capturesRequired
Captures needed. 0 disables the limit.

What it does

The first team to capture this many times wins the round. Set it to 0 to disable the capture limit so rounds only end on time.

The game's own description: Number of captures per round on CTF and PASS Time maps. Set to 0 to disable.

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to tf/cfg/server.cfg. New to this? Start a TF2 server first.

Your own
TF2 server.

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