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/SLASHPLAY

How to kick idle players in TF2

Type mp_idledealmethod 2 in the server console to kick idle players straight away. 1 moves them to spectator first and 0 does nothing.

mp_idledealmethod

Sets what happens to idle players: nothing, move to spectator then kick, or kick right away.

mp_idledealmethod <0|1|2>

Examples

mp_idledealmethod 2

Kick idle players.

mp_idledealmethod 0

Leave idle players alone, for example on an idle server.

Values

ValueWhat it does
0 Do nothing
1Default Move to spectator, then kick if still idle
2 Kick

Arguments

modeRequired
0 off, 1 spectator then kick, 2 kick.

What it does

Works with mp_idlemaxtime. With 1 an idle player is sent to spectator first and kicked if still idle, with 2 they are kicked straight away. Use it to keep slots free on busy servers.

The game's own description: Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game;

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to tf/cfg/server.cfg. New to this? Start a TF2 server first.

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