How to turn on multicore rendering in TF2
Type mat_queue_mode 2 in your game console to force multithreaded rendering, which raises fps on most modern CPUs. -1 lets the game decide.
mat_queue_mode
Sets how the renderer uses CPU threads: default, single thread, or multithreaded.
mat_queue_mode <-1|0|2> Examples
mat_queue_mode 2 Force multicore rendering.
Values
| Value | What it does |
|---|---|
| -1Default | Default |
| 0 | Single threaded |
| 2 | Queued multithreaded |
Arguments
modeRequired- -1 default, 0 single thread, 2 multithreaded.
What it does
-1 lets the game decide and 2 forces multithreaded rendering, which raises fps on most modern CPUs. 0 is single threaded.
The game's own description: The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to tf/cfg/server.cfg. New to this? Start a TF2 server first.
Your own
TF2 server.
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