How to reset a player's blueprints in Rust
Type inventory.resetbp "PlayerName" in the server console to reset that player's blueprints to the default set, removing everything they learned.
inventory.resetbp
Resets a player's blueprints to the default set, removing everything they learned.
inventory.resetbp <player> Examples
inventory.resetbp "PlayerName" Wipe a player's blueprints.
Arguments
playerRequired- Name or Steam64 ID.
What it does
Takes away every researched or learned blueprint so the player is back to the starting recipes. Use it to correct an admin mistake or as a punishment for exploiting.
The game's own description: Resets all blueprints for the specified player (by name/Steam ID) back to the default unlocked set, removing any learned recipes
Good to know
- Cannot be undone.
Run it on your server
Type it in the server console or send it over RCON; admins can also use the F1 console in game. To keep a setting, run server.writecfg after changing it, or put it on the launch line as +name value.
Your own
game server.
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