How to defuse crazy physics on a GMod server
Type sv_crazyphysics_defuse 1 in the server console to reset the physics of entities that start going wild, before they lag the server.
sv_crazyphysics_defuse
Toggles resetting the physics of entities that start behaving wildly, before they cause lag or crashes.
sv_crazyphysics_defuse <0|1> Examples
sv_crazyphysics_defuse 1 Keep the protection on.
Values
| Value | What it does |
|---|---|
| 0 | Off |
| 1Default | On |
Arguments
0|1Required- 1 resets runaway physics objects.
What it does
When an entity's physics go out of control, this resets its physics object to calm it down. It works together with sv_crazyphysics_remove.
The game's own description: Reset the physics objects of entities when we detect their physics are going crazy. Turning this off should be a LAST RESORT - turning it off will allow people to crash sandbox mode using various physics exploits!
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to garrysmod/cfg/server.cfg. New to this? Start a GMod server first.
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