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/SLASHPLAY

How to defuse crazy physics on a GMod server

Type sv_crazyphysics_defuse 1 in the server console to reset the physics of entities that start going wild, before they lag the server.

sv_crazyphysics_defuse

Toggles resetting the physics of entities that start behaving wildly, before they cause lag or crashes.

sv_crazyphysics_defuse <0|1>

Examples

sv_crazyphysics_defuse 1

Keep the protection on.

Values

ValueWhat it does
0 Off
1Default On

Arguments

0|1Required
1 resets runaway physics objects.

What it does

When an entity's physics go out of control, this resets its physics object to calm it down. It works together with sv_crazyphysics_remove.

The game's own description: Reset the physics objects of entities when we detect their physics are going crazy. Turning this off should be a LAST RESORT - turning it off will allow people to crash sandbox mode using various physics exploits!

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to garrysmod/cfg/server.cfg. New to this? Start a GMod server first.

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