How to change the client timeout on a TF2 server
Type sv_timeout 120 in the server console so players who stop sending data are dropped after 120 seconds instead of 65.
sv_timeout
Sets how many seconds the server waits for a silent client before dropping it.
sv_timeout <seconds> Examples
sv_timeout 120 Be more patient with players who are loading.
Arguments
secondsRequired- Time before dropping an unresponsive client.
What it does
If a player sends nothing for this long, for example after a crash, they are disconnected and the slot frees up.
The game's own description: After this many seconds without a message from a client, the client is dropped
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to tf/cfg/server.cfg. New to this? Start a TF2 server first.
Your own
TF2 server.
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