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/SLASHPLAY

How to change the client timeout on a TF2 server

Type sv_timeout 120 in the server console so players who stop sending data are dropped after 120 seconds instead of 65.

sv_timeout

Sets how many seconds the server waits for a silent client before dropping it.

sv_timeout <seconds>

Examples

sv_timeout 120

Be more patient with players who are loading.

Arguments

secondsRequired
Time before dropping an unresponsive client.

What it does

If a player sends nothing for this long, for example after a crash, they are disconnected and the slot frees up.

The game's own description: After this many seconds without a message from a client, the client is dropped

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to tf/cfg/server.cfg. New to this? Start a TF2 server first.

Your own
TF2 server.

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