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How to change wolf spawns in Rust

Type wolf2.population 4 in the server console to spawn 4 wolves per square kilometer. wolf2.population 0 stops wolves spawning.

wolf2.population

Sets how many wolves spawn per square kilometer of map.

wolf2.population <per_km2>

Examples

wolf2.population 0

No wolves.

wolf2.population 4

Twice as many wolves.

Arguments

per_km2Required
Animals per square kilometer.

What it does

Higher values mean more wolves roaming the map. The default in this build is 2. New counts fill in over the next population ticks; set it to 0 to stop wolves from spawning.

The game's own description: Population active on the server, per square km

Good to know

Run it on your server

Type it in the server console or send it over RCON; admins can also use the F1 console in game. To keep a setting, run server.writecfg after changing it, or put it on the launch line as +name value.

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game server.

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