How to change wolf spawns in Rust
Type wolf2.population 4 in the server console to spawn 4 wolves per square kilometer. wolf2.population 0 stops wolves spawning.
wolf2.population
Sets how many wolves spawn per square kilometer of map.
wolf2.population <per_km2> Examples
wolf2.population 0 No wolves.
wolf2.population 4 Twice as many wolves.
Arguments
per_km2Required- Animals per square kilometer.
What it does
Higher values mean more wolves roaming the map. The default in this build is 2. New counts fill in over the next population ticks; set it to 0 to stop wolves from spawning.
The game's own description: Population active on the server, per square km
Good to know
- Run
spawn.fill_populationsto apply an increase right away.
Run it on your server
Type it in the server console or send it over RCON; admins can also use the F1 console in game. To keep a setting, run server.writecfg after changing it, or put it on the launch line as +name value.
Your own
game server.
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