How to freeze time in Rust
Type env.progresstime False in the server console to stop the clock, so the time of day stays where it is. True lets it run again.
env.progresstime
Toggles whether the time of day moves forward; with it off, time stays frozen.
env.progresstime <True|False> Examples
env.progresstime False Freeze the current time.
Values
| Value | What it does |
|---|---|
| TrueDefault | Time passes |
| False | Time frozen |
Arguments
stateRequired- True to let time pass.
What it does
Combine with env.time for permanent day on build or event servers.
The game's own description: When enabled, the server advances the in-game time of day automatically; disabling freezes time at its current value
Run it on your server
Type it in the server console or send it over RCON; admins can also use the F1 console in game. To keep a setting, run server.writecfg after changing it, or put it on the launch line as +name value.
Your own
game server.
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