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/SLASHPLAY

How to reduce physics lag in GMod

Type sv_turbophysics 1 in the server console to handle players pushing props more cheaply, which cuts server CPU use at some cost in accuracy.

sv_turbophysics

Toggles a cheaper way of handling players pushing physics props, which lowers server CPU use.

sv_turbophysics <0|1>

Examples

sv_turbophysics 1

Save CPU on a prop-heavy server.

Values

ValueWhat it does
0Default Off
1 On

Arguments

0|1Required
1 uses the cheaper method, 0 uses full physics.

What it does

When on, collisions between players and physics props are handled more cheaply, which saves server CPU on maps or servers with many props. The trade-off is that pushing props around feels less accurate.

The game's own description: Turns on turbo physics

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to garrysmod/cfg/server.cfg. New to this? Start a GMod server first.

Your own
GMod server.

From $0.03 an hour, only while it runs. New accounts get 6 free tokens.