How to show bullet impacts in GMod
Type sv_showimpacts 1 in the server console to show where bullets hit on the client (red) and the server (blue), to check hit registration.
sv_showimpacts
Shows where bullets hit on the client (red) and the server (blue) to debug hit registration.
sv_showimpacts <0|1|2|3> Examples
sv_showimpacts 1 Show both impact markers.
Values
| Value | What it does |
|---|---|
| 0Default | Off |
| 1 | Client and server |
| 2 | Client only |
| 3 | Server only |
Arguments
modeRequired- 0 off, 1 both, 2 client only, 3 server only.
What it does
Useful for checking whether hits line up between what players see and what the server registers.
The game's own description: Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
Run it on your server
On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to garrysmod/cfg/server.cfg. New to this? Start a GMod server first.
Your own
GMod server.
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