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/SLASHPLAY

How to show bullet impacts in GMod

Type sv_showimpacts 1 in the server console to show where bullets hit on the client (red) and the server (blue), to check hit registration.

sv_showimpacts

Shows where bullets hit on the client (red) and the server (blue) to debug hit registration.

sv_showimpacts <0|1|2|3>

Examples

sv_showimpacts 1

Show both impact markers.

Values

ValueWhat it does
0Default Off
1 Client and server
2 Client only
3 Server only

Arguments

modeRequired
0 off, 1 both, 2 client only, 3 server only.

What it does

Useful for checking whether hits line up between what players see and what the server registers.

The game's own description: Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)

Run it on your server

On a SLASHPLAY server, type it in the Console tab of the server page; the reply shows right under it. A value set there lasts until the server restarts. To keep it, add the line to garrysmod/cfg/server.cfg. New to this? Start a GMod server first.

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GMod server.

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